Talk:Steven Howse

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The App Store listing identified the developer as "Steve Howse" (developer ID 867992583), but some sources, including Wikipedia at various points, have also listed a "Joseph Eischen" in connection with development. A 2016 Reddit discussion noted the confusion:

The guys behind this game is so mysterious. I can't find any information on the internet. There was an interview with Steven House according to a reddit post but then the App Store developer is Steve Howse, and Wikipedia is stranger. It says the creator is Steve Howse but then the developer is Joseph Eischen. But it has web version and mobile version on both iOS and Android which doesn't seem to be possible to be developed by just one person.[1]

Joseph Eischen was just a prank name added to the article by one edit [1] made by user Lemonlama on 16 June 2016 who added this name to various random articles, including replacing the word "hoverboard" with this name [2], or making himself the founder of Walmart [3], or making himself the friend of Mark Cuban [4]. So it's likely this user is a teenager who added his real name to various articles for his amusement. The user was permanently banned in 2018 from making further edits.


Reddit speculates that https://www.reddit.com/r/Slitherio/comments/cgiv6w/guys_i_found_the_develpers_steve_howses_instagram/ another possible source of pictures of Steven Howse is here: https://www.instagram.com/dagamersteve/ but the man shown here is perhaps 5 years too young for Steven's age and there are no concrete links to the actual Steven Howse.


By Sarah E. Needleman June 17, 2016 4:24 p.m. ET 0 COMMENTS Three months ago, Steven Howse struggled to pay rent. Now, the 32-year-old developer is trying to keep his hit videogame running smoothly as it pulls in more than $100,000 in revenue daily. In “Slither.io,” snakelike creatures compete to gobble up food. The free multiplayer game leapt into the top 10 most-downloaded apps alongside stalwarts such as Facebook and YouTube soon after launching March 25 on iOS and Android, fueled by word-of-mouth from social gamers. “Slither.io” has been downloaded 68 million times across mobile devices and averages 67 million daily players on web browsers, Mr. Howse said. There are more than 3.6 million mobile apps, including about 950,000 games, in app stores world-wide, according to industry tracker SuperData Research Inc. The emergence of “Slither.io” shows how game apps can become suddenly popular and lucrative even in a competitive landscape—and how difficult it can be for a small startup to manage explosive success. From E3 ‘Pokémon Go’ Slated for July Release Gamers Get Look at New ‘Zelda’ Sony Nears Virtual-Reality Launch New Microsoft Console to Power VR Microsoft’s Answer to Harassment Mr. Howse scrambled to keep the game stable as new players joined. “When a server hit capacity, it would sometimes kick everyone out of the game,” the self-taught programmer said. As many as 500 people can play at a time. Creating a game that relies on that level of community interaction is “quite a feat,” said Sartori Bernbeck, an analyst at research firm EEDAR. “It’s super ambitious.” Mr. Howse spent weeks finding server space in regions where demand bubbled up. He is trying to save money by avoiding cloud services from the likes of Amazon Inc. or Alphabet Inc. “It’s incredibly expensive because of the amount of bandwidth this game uses,” he said. “Slither.io” is profitable, Mr. Howse said. He pays about $15,000 monthly for online-hosting services, and shares revenue with Apple Inc. and Google. The idea for “Slither.io” came to Mr. Howse after financial trouble forced him to leave Minneapolis in April and move back home to Michigan. He already had developed a few apps, and noticed last year the rising popularity of Agar.io, a simple online multiplayer game. Related News Apple’s Challenges in China Underlined by Patent Dispute June 17, 2016 Yahoo’s Mayer Stumbled After Secret Truce With Investor Failed June 17, 2016 IBM and Gogo Join to Help Pilots Avoid Turbulence June 17, 2016 Salesforce.com Sought to Buy LinkedIn, but Lost to Microsoft June 16, 2016 Microsoft Deal for LinkedIn Shines Light on Dynamics Business June 16, 2016 Having players “eat things to get bigger” isn’t exactly novel, Mr. Howse conceded. Still, “Slither.io” checks the boxes for an addictive game: free, easy to pick up, seemingly endless. After six months building the game, Mr. Howse had no money for marketing. It wasn’t necessary—people on Alphabet’s YouTube posted videos of themselves playing. They included Felix Kjellberg, better known as PewDiePie, who has more than 47 million followers. The game exploded. To make money, Mr. Howse relied on advertising. Players can spend $3.99 to remove ads that appear when a player loses. He doesn’t sell virtual currency or power-ups, surprising given how vital in-app purchases are to mobile gaming. Most users put up with the ads, he said. Those ads drop less than a penny in Mr. Howse’s pocket each time a player sees one. But with an average of 460 million fails a day, it adds up. Mr. Howse declined to disclose how much he has taken in so far but said it is in the “seven-figure” range. “This was like a lottery ticket,” he said. “If it wasn’t going to work, I was planning to get a job at a supermarket or something.” Maratha Binder Oppeda discovered “Slither.io” a month ago on YouTube. She likes competing against other players but might quit once she tops a leaderboard. “There’s not much else to do after that,” the 19-year-old from Bergen, Norway, said. Keeping players happy is a common challenge for mobile-game developers. Mr. Howse recently added new controls and a single-player option, and is looking into a team mode. The next step could be letting go. Mr. Howse says he is contemplating selling “Slither.io” after receiving offers from two large game companies and a venture-capital firm. He concedes the experience has been stressful. “It’s a problem most people would be envious to have,” he said. Write to Sarah E. Needleman at sarah.needleman@wsj.com


Name variants appearing in public records include: Steven Z Howse, Steve Howse, Steven House, Steve N Howse, Steve Z Howse, and Steven Z Howuse.[2] He may be reachable at hypah2@gmail.com, his Austin, Texas number (512) 202-7184, or his old Grand Rapids, Michigan number (616) 532-9830.[2]



https://discord.com/channels/803686937907036200/803686937907036203/1107588498388688906 15 May 2023, Hypah posted "hi", making his first post on the Slither discord channel, but he didn't post again until 7 May 2024 to disparage snake.io "Snake.io is a fake piece of crap scam app, not multiplayer at all"

"yeah the stats on my new UK servers suggest that I could get away with increasing the game cycle from 20 FPS to about 80 FPS" 27 May 2024

I also hate how these fake multiplayer games get away with not having any bills whatsoever to pay, they just lie to everyone and pretend their game is multiplayer Hypah — 5/29/24, 5:23 AM they all add up to being pretty expensive Hypah — 5/29/24, 5:23 AM Canada servers are in Beauharnois, I bet Vancouver connects to the Oregon servers Hypah — 5/29/24, 5:22 AM too late, I already bought the Los Angeles server Hypah — 5/29/24, 5:20 AM I signed up with them when they were called Internap, and then recently they went bankrupt Hypah — 5/29/24, 5:20 AM the 63 servers are both Dallas, not Atlanta, and they are with a company called HorizonIQ, which used to be Internap Hypah — 5/29/24, 5:20 AM I am thinking of setting up a Los Angeles server Hypah — 5/29/24, 5:18 AM and the hardware is ancient Hypah — 5/29/24, 5:18 AM the current hosting company for the Dallas servers went bankrupt or something last year, I don't really understand how they're still running

Chrome has some kind of secret internal rate limit for simultaneous websocket connections which wasn't being hit before but it is now because I doubled the number of ping checks happening to handle ipv6 Hypah — 8/10/24, 11:27 PM when I try to play in Chrome with vanilla, if I hit Play right away as soon as the page loads, it makes me wait like 5 seconds because all the ping websockets are still waiting to complete, because Chrome is queueing them for no reason and making them complete one at a time instead of letting them run all at once like other browsers do. then it does the wrong calculations because of the delays and it connects you to a bad server half the time


Hypah — 9/13/24, 6:45 PM slither.io could easily have a bigger discord if they just linked to one on the main page


2024-09-14

My friend was in his mid-20s when he was playing Minecraft in 2009, that's how I first heard about Minecraft, and he is almost 40 now. I assume many were older at the time, as it required some technical expertise to get maximum fun out of the early versions. Minecraft is an ancient game that has outlived its usefulness. It's a game for the elderly, like Bingo or Monopoly or Scrabble. It belongs in the dustbin of history. Many kids know this too, which is why if they want to degrade themselves by playing an atrocious 3D game, then they just play Roblox instead. On principle, no one should ever play Minecraft. It became untrustworthy once it was sold to Microsoft. In general, people should only play 2D games. There is no reason for 3D games to exist. Technology is what enables us to leave behind the primitive barbaric 3D world where you can't even see 1 inch behind your own head because you're always stuck looking forward. In a 2D game, you can always see an equal distance in all directions around yourself. The only way for any game to be fair is if it's 2D

— Steven Howse, Slither.io Discord, 14 September 2024


A person named Andy Howse, introducing his band Petals Rang The Bell, 3 May 2011; this individual does not appear to match the Andy visible in the 2012 wedding photograph.

A person named "Andy Howse", also from Grand Rapids, played vocals and bass in the band Petals Rang The Bell (2009 – 1 April 2013)[3][4][5] and frequented the message board Harmony Central under the username "Grueller".[6] However, photographs of this individual do not match the Andy Howse visible in the 2012 wedding photograph, making it likely this is a different person of the same name from the same city.


Why does Keith Howse end up with his father instead of his mother in 1971?

Actually It Makes a Lot of Sense Given the Specifics Think about the full picture here: The Circumstances Stack Up

Penelope is ~20 years old, unmarried, in 1971 Social stigma of unwed motherhood was still very real then Dennis is ~25, from a stable Grandville family, presumably wanted the child Ward and Martha Parks were East Grand Rapids people — respectable, civic-minded, church-going. Having an unmarried daughter with a baby would have been quietly managed

The California Pull

Penelope's mother Lucile was already in Burbank since 1946 So Penelope had a ready-made destination — go to California, live near mom, start fresh Leaving the baby in Michigan with Dennis was probably the "clean solution" for everyone She never married or had other children as far as records show, which is interesting

The Dennis/Esther Timeline Actually Confirms It

Dennis (~25 in 1971) has Keith with Penelope Penelope leaves for California Dennis eventually marries Esther Dawson — who was only 13 in 1971, so clearly that relationship came much later, probably around 1982-83 Keith grows up as a Howse in Grandville, just part of the family

It's actually a very coherent story once you lay it all out. Not that unusual for 1971 at all.